Students learn in many ways and as educators it is our responsibility to provide as many methods and opportunities for students to learn the content. During the 5 E instructional model for science, the Elaborate portion is where I provide student choice with different student led centers.
I have centers based on three levels of expertise for each instructional standard: intensive, on grade level and enhancement.
Students whom need intensive review, I implement resources that keep their attention with tactile resources with a focus on vocabulary and immediate feedback. I shared three of my favorites.
One of my favorites for vocabulary review is printing my vocabulary deck from Quizlet and making dual sided flash cards with the term and definition provided for immediate understanding. Those cards are used with recycled board game maps and students roll a dice and correctly answering a flash card get to move their character across the board. If answered incorrectly, they skip a turn. For increased ownership ask students to provide their own unique game piece or 3D print their own design. Here you can find links to all my 5th grade science decks.
Second is using Jenga. Each box contains 54 boards which I split into two groups of 27 so two pairs of students can use. I numbered the boards 1-27 and I have questions typed up with answers provided on a separate sheet. Students pull a board, look for the corresponding question number and answer the question. Their partner reviews the answers and indicates whether he/she has gotten it correct and trades the question/answer sheet. There isn't a winner regarding the activity, just students pulling boards out of the tower and once it falls, have them rebuild and continue. Here, is an example of one of my 5th grade science Jenga QUESTIONS and ANSWERS.
The third is using Hand2mind Versatiles. A great affordable resource for pairs of students to complete independently. Students answer questions while maneuvering tiles by matching the questions with the correct letters to create a set colored pattern. Students can quickly determine whether the answers are correct by flipping the board and using the viewer to see if their pattern matches the one given. Versatiles comes with different booklets based on many subjects and grade levels and they are easy to create your own as well. Here is an example of one I created for 5th grade science.
I shared this idea at DENSI 2018. Students wrote postcards for curriculum night. They welcomed and thanked parents for attending curriculum night and explained what they were looking forward to this year. On the opposite side, like any postcard, they decorated it with a drawing that best represented themselves or what they were looking forward to this year.
Using Greenscreen by Doink they took a picture of their drawing and used it as the backdrop. Next using the greenscreen app, they walked into the screen and read their postcard.
Using HP Reveal (Aurasma) they augmented their postcard. With their image being their backdrop and them walking into the camera's view, it made a Harry Potter type of feel as they seemed to magically come to life.
I have used this method with instruction for years; interactive word walls and bulletin boards showing what they have learned about topics in class, article/book summaries, biographies, explaining math concepts. Great way to show what you learned in an engaging way.
An alternative to small group / whole group Breakout/Escape games, students can work independently to open a container based on content as a center.
Using a small pencil pouch or a small lock box, create a few clues to complete within a shorter time period where 2-3 students can complete.
Here is an example of one I created as a gift at a Discovery Education conference. The content was facts about Charlotte, NC. Use this as an inspiration to create your own content based game.
Here is the link to all the materials and a walkthru to creating this breakout
There’s incredible power in sharing ideas and experiences. James Ford, a former CMS teacher and 2014 North Carolina Teacher of the Year, knew this when he proposed the idea of TED-like talks by and for CMS teachers. Based on James’ idea and inspired by the world-renowned talks shared by TED, Teacher Talks provides CMS teachers with both a platform and forum to exchange ideas, share experiences and inspire each other as they nurture talent and cultivate the minds of tomorrow. For Peter Panico, building a strong support network helped him find joy in teaching. In this talk, Peter shares his experience of becoming a Discovery Educator and encourages others to find community in education.
Instead of a traditional slide show at the end of the year displaying clips of images and videos from throughout the year. I wanted the students to take ownership of their learning and have them create their own video to forever cherish as they were a part of the creation process.
Nothing feels greater nor long lasting than accomplishment.
I made sure every student had their moment to shine as they found students they wanted to film with. The only caveat was to have fun plus one very important thing.
Each group had to begin their video with the previous transition to make a connection and end their video with a new transition for the next group to work with.
This breakout game is to review all the 5th grade standards for Forces and Motion. I created it to share easily among teachers so they only need a minimal amount of setup to run the game. As all my games, it is setup for 5 teams to work collaboratively to complete the game.
Thanks to Chad Lehman sharing his idea and project to all in Chicago. To support Discovery Education's Theme of bringing Joy back to education, 5th graders created a music video.
An expectation for 5th grade during our States of Matter unit is to identify and describe all the physical and chemical properties of matter.
Students worked in small groups to select a common item and describe it with as much detail and key vocabulary as they could. I did not provide a rubric, just their interactive notebooks where they can utilize their vocabulary and write their script.
The first week of school is a great way to establish what your classroom will be for the rest of the year. Therefore it felt important to provide these components into the room.
Makerspace Morning
To teach the importance of taking care of the materials in the room, work collaboratively and commit to an assignment and see it through to the end, I had the students complete a jigsaw puzzle.
Musical Kinesthetic Learning
Not only does this song from Lodge McCmmon teach the properties of matter, this Discovery Education SOS strategy teaches students movement and music are components to a well rounded learning experience. Plus, it builds relationships with the students and creates a sense of accomplishment seeing themselves practice and perform in such a short amount of time.
Discovery Education SOS Strategy - Paper Slide Videos
One of the many great educational resources DE has to offer are their Spotlight on Strategies (SOS) lessons to teach any content. Paper Slides is a quick and innovative way for students and teachers to show what they know with just paper and a recording device. In this activity, students had to select five attributes from a list to describe themselves.
I have created several escape rooms/breakout games based on content yet this is the first time I used one of their created games. "Oh The Places You Will Go" Dr. Seuss theme, designed by Patti Harju. A breakout game specifically designed for the first week of elementary school.
I made some small changes. Instead of hanging items to easily view, everything each team needed was locked inside its individual box. Therefore they would first focus on one of the locked boxes by deciphering the first clue. I also added a 5th puzzle to have five teams of students. As with all my escape games, the focus is for all the teams to unlock their final lock along with everyone else's so it is a collaborative whole group accomplishment.
It was a great week thanks to the DEN, and Cooper.
This breakout theme was Joy along with highlighting Discovery Education material. Click to access all the materials in Google Drive.
My intent is to modify this game to be used during the third Discovery Ambassador Session.
Therefore, portions have to be modified such as the previous DEN Events word cloud images and the names on the double puzzle worksheet.
As with all my games, content can be easily replaced to support your needs. For example, the clue following the Google Form was to find an image depicting a past Discovery Event. Remove the Discovery Event with a topic and the images can be replaced with word clouds summarizing them such as Wordle.
THE GAME
Thanks to DENnis Grice for his intro to get the game started.
1. Jigsaw Puzzle - solve the puzzle and turn over to reveal the secret message to find a particular board from Discovery Education.
2. I used Board Builder on Discovery Education to be the hub of the breakout. It contains the next clue, a hidden hyperlink to a Google Form. The hyperlink can be hidden by changing the font to match the rest of the text so it is invisible unless you hover over it. It also contains information to solve the last clue inside the balloons. That was done so if anyone skipped steps, they would still have to backtrack to the beginning and complete the entire game to breakout. I included as many tags on the board included as many hints to the puzzle clue to ensure participants found the correct board.
3. The Google Form's last question had three choices. All three led to a particular visual word cloud based upon the topic that was selected that I hung on the wall.
4. I have Who Has cards were inside an envelope behind the images. Organize the cards correctly will display the Google Voice phone number.
5. Google Voice is a great tool for breakouts, as messages pertaining to particular games can be saved and switched when needed. The message hinted "Have you ever wanted to see what made your favorite DEN Guru's tick by looking inside their minds? Here is your chance, select one Guru and operate on him to find your next clue."
6. Using Makey Makey and Scratch, I built three operation games out of snack boxes. There are many websites sharing how to design them and the program to go with it. I modified the sprites (images) and sounds to match my particular game, but I followed their instructions. I used glue stick caps to hid the pieces of the next clue inside the game.
7. The three pieces hidden inside the operation game have the message "under a desk" written. I just cut the message into three pieces for the players to assemble quickly to decipher.
8. Under desks were envelops with the character Joy from "Inside Out" and inside were double puzzle worksheets I created using Puzzle Maker from Discovery Education.
For DENSI, I just used well known DEN members names to rearrange in an anagram. To be used for Discovery Ambassador program, I would replace the names with contact persons and departments depicting different components of DE that a person may need. The rearranged words spell out "find the correct box with the numbers ...." spelled out in word form.
9. Inside the room are locked boxes with a three combination code which you receive from the double puzzle worksheet.
10. Inside each box are Nerf guns I bought at a Dollar Store with the message "to release your joy, you must aim high."
11. The hint was for persons to shoot down a balloon placed high in the classroom.
12. Inside the balloons are rolled up index cards with the final clue. Each message said "How would spread joy by speaking....." Each note listed three unique languages ex: French, Italian, Spanish.
13. The final puzzle requires you to return to the Board on Discovery Education and find the list "Nine Ways to Say Joy to the World." In order are nine Joy's from nine different languages. By looking at your three languages compared to this list, you will determine the three numbers to open your lock. ex: French could be the third number and Italian the sixth on the list and Spanish being the first. Which would be the lock combination 3,6,1 and open the lock.
Again, this breakout is designed to modify to your Discovery Ambassador meeting or within your classroom modifying the content using these basic clues. Hope to inspire, assist, and motivate.
The purpose of this activity was to create a kinesthetic lesson based upon all of the 5th grade essential standards with a minimal understanding of escape rooms. This breakout was designed for all users; therefore all the clues are easily duplicated for any person to easily and quickly recreate for their individual classroom. The breakout should last around 35-45 minutes.
Materials Needed: A box that can be locked, at least 3 locks, 6 shoeboxes, sheet protectors, chromebook/ipad, envelopes/folders, construction paper, 3 baggies, index cards, sharpie, some decorated containers: folders, boxes, envelopes to place clues in around the room, Wayne’s Intro video Setup:
Set the locks to the following combinations: 7,3,58,1,46,4,2 tape sheet protectors to the top of the shoeboxes (allows interchangeable text/images to be placed on top.
- to replace the images and keep the boxes for other games
Print all materials: Double Puzzle, Forces Visual Boxes, I have Who has? (6 sets), Matter Number Sort, etc
Using index cards spell out “anemometer”, “wind vane”, and “barometer”. Write one letter one each card for the students to sort the cards to spell out their weather instrument. - Place in small baggies
Slide Forces Graphs in the sheet protectors on top of the 6 boxes
Cut out “I have, Who has” into squares and place them in each box Cut out the QR codes and place on a wall Place Double Puzzle sheets in envelopes/folders - label the area “BODY SYSTEMS” Place the Matter Number sort in separate envelopes or folders - labeled “WAYNE IS HAVING SUM FUN” Place/Tape the challenge baggies on or near the Wayne’s Tools of SCIENCE for students to easily pick up Place the “Tools of Science” labels on one side of colored construction paper and the vocabulary match on the other. Place the challenge cards in a place where the challenge card label can be seen and somewhere they are not easily obtainable since it is the last clue for the game. **The FIRST THREE matter match are the correct ones - THEY MUST BE BEHIND “air pressure, wind speed, and wind direction” in order for the game to work. Place the clues all over the classroom to setup your Wayne’s World Lab. Label or identify the areas for students to easily find. Any folder/box you are using can be dead ends with messages “try again”
Resources: Discovery Education Puzzlemaker, Google Sheets, Google Forms, Puppet Pals 2, QR stuff.com, youtube, plus worksheet and game ideas
The Breakout Game:Place all your students into three / five groups
Play the youtube video of Wayne introducing the breakout and explain all three teams need to work collaboratively within their own group along with all three groups working together to open the three locks to end the game. The video keeps the theme of the game, plus its a timer. Clue 1: Wayne’s favorite pastime: Students complete the wordsearch to determine what their next clue is: “SUM”. Students will have to find the station labeled “WAYNE IS HAVING SUM FUN”. Clue 2: Matter Number Sort: There are 6 different sheets, have students randomly select one and complete. Each of the 6 examples has the same correct number: 37. However each leads to a different body system. Clue 3: Double Puzzle Body Systems: Students sort the terms located within that system to generate the next clue. Hardest component is certain numbers are used repeatedly due to the same letter being used to spell out the clue. Each clue will lead to a different QR code. Clue 4: QR Winds: Students match the term from double body systems to the definition located below a QR code. **Monitor students closely to determine they are selecting the correct QR code for their term. Reason all QR codes lead to a video and may will progress through the game even with a correct matching term. Clue 5: Wayne Youtube / Visual Box: Students watch a short youtube video to identify what type of graph they need to find located on top of one of the 6 boxes. **Monitor students closely to determine they are selecting the correct graph/box. As above, the group can progress even though they may have selected the wrong graph. Clue 6: I have Who Has Cards: Students find cards to line up according to I have, Who has to spell out a google Form. **Students will have the most difficult with transference since the URL has to be spelled EXACTLY. It is case sensitive and the symbols need to be included.
Clue 7: Google Form Science Review: The Google Form contains several questions from Weather, Forces and Matter. Students have multiple choices, if they get their answers correct, they progress to the clue very quickly. However, if they answer incorrectly, they will be given more questions and will take longer to obtain the clue. **If students SUBMIT form, they will not see what the next clue is and would have to repeat the entire process over again.
The clue reads: You will need the best tools for the job. Select one bag to spell out your next clue
Clue 8: Anagram Sort: Students select ONE of the three bags and sort the words of a weather instrument and match the definition to determine which challenge card to select Clue 9: Vocabulary Match Tools of Science: Students select the correct card. Behind the Tools card are terms which correlate to selecting the three numbers to unlock one of the locks. Numbers on the lock work from top to bottom. Only three cards work. The others are dead ends. Once a team opens a lock, they can help support the other two teams complete theirs. If all 3 teams open the three locks within the set time they win and earn 5’s on their challenge.